from gamesbystitch:
“Broken Spectre is a cosmic horror narrative experience centered around Casey’s search for her missing father in the treacherous mountains of western Canada. Pushing the boundaries of VR immersion, players will be freed from traditional controllers and use Broken Spectre’s innovative development on hand-tracking to play through the game. A defined set of hand gestures will enable the player to explore the mountain, interact with objects, and climb terrain to unravel the story.”
Developed by Games by Stitch
Audio lead, music by Robby Duguay
Sound design lead, audio production by halina heron
Sound design, voice design by Andrew Menino
Additional sound design by Eliza Daly, Matt Miller