by

WE ARE DOOMED original soundtrack EP release

Categories: Compositions, Projects

WE ARE DOOMED came out yesterday, a 2D twin stick shooter by Caffeine Monster Software. You can pick it up for only $4 and it will be featured this week in the PAX East Megabooth. Go say hi to the developer Mobeen Fikree and tell him I sent you.

With that, today I’m releasing a soundtrack of extended mixes from the game, and I’m selling it on Bandcamp. You can check it out below!

by

Snow Film in Production

Categories: Projects


One of the benefits of being involved in the independent games community in Toronto is that you meet a lot of really cool people and see a ton of cool projects. One of those people is Benjamin Rivers, creator of the horror game Home, and the upcoming adventure game Alone With You. Before those games, Ben had actually already self-published a graphic novel called Snow, which is being adapted to a film by Ryan Couldrey (another one of the cool people I’ve met hanging around in this community).

I read the graphic novel around Christmas this past winter, and I really loved it. There aren’t any super powers or threats against humanity any greater than what you or I face every day. There are deep characters and conflict that resonate with the human experience. Ryan asked me if I could do some boom micing for some of the film shoots, but it turns out I’ll be doing the music instead. I have some cool ideas about how to express the theme of the film musically and it’s very different from anything you’ve heard from me before. More on that another time.

So… I’m composing the score for a film.

Here is something you don’t hear from a feature-length film every day: all of the proceeds are going to cancer research. It’s going to be a pretty big deal.

I’ll post updates here as they happen!

by

WE ARE DOOMED coming soon

Categories: Projects


Caffeine Monster Software is wrapping up production on WE ARE DOOMED. My multi-IGF-nominated friend Ryan Roth did the sound design and I did the music. Here is the trailer:


As you’ll notice in the trailer it says “April 2014″ – that’s REALLY soon, so look forward to playing this game in the next few weeks. If you’re attending PAX East in Boston, you’ll be able to try it out at the Indie Megabooth!

I’m working on extended mixes to release and OST album version, which I will be selling on Bandcamp when the game is released. Coming Soon!

by

Knight and Damsel and MKultra games at GDC

Categories: Projects

This is two announcements in one!

Announcement the first: I’ve joined the team at MKultra games to make Knight and Damsel, a competitive puzzle platformer. I’m very excited about it because this is going to be my first time collaborating with a few of my friends on the team – notably Maggie McLean, another Toronto video game composer. I’m doing the sound design and she is doing the music. Also, the programming lead Andrew Carvalho is a friend I’ve known for a couple years now. It’s great to finally be on a project together! (here is the press release announcing the whole team)

Announcement number two: MKultra is displaying the current build of Knight and Damsel at GDC in the OUYA booth. I won’t personally be there this year, but come say hi to Matthew and try it out. Apparently Broken Age will be in the Ouya booth as well and I recommend checking that out too if you haven’t already!

by

Solar Chaos in Development

Categories: Projects

Solid Roots Entertainment has approached me to do the music and sound design on Solar Chaos. There was a previous version that was on XBLIG (I wasn’t involved then), but this will be a total overhaul of the game and you can look forward to the release probably later this year!

Here is a preview of some of the music I’ve written for the game. It has tower defence elements, so there are separate tracks depending on the difficulty of the level you’ve reached.

by

12GB of Christmas, my Christmas album

Categories: Compositions, Projects

(Press? Click here.)

Today is the day. I present to you my first album:

It’s an album of what I call “Video Game Christmas Music” – basically it is a cross between traditional carols and classic video game tunes. Some are very obviously specific game tracks, others are merely inspired by the style of a game’s soundtrack.

The 12GB of Christmas is on sale now for PWYW, minimum $7CAD, or you can buy a download code on a fancy card from me in person for $5.

The album features 10 tracks that I’ve put together over the past 2-3 weeks. I know, it’s not much time. The tracks are definitely not as polished as I would like them to be, but I wanted to have something together in time for Bit Bazaar at Bento Miso! So today is the day.

I’ll be selling it exclusively through Bandcamp for a while and if there is much interest I’ll submit it to iTunes, Amazon and Google Play. If it gets really popular I’m totally pressing a vinyl…

Huge thanks go to Henry Faber for helping me stay on schedule, lending me his camera to take pictures of my consoles/tree, and graphically designing the heck out of my album art (even though he runs multiple businesses AND Bit Bazaar)! It’s been a crazy time friend, thanks.

Please please please send me feedback! If you like it, please spread the word. If you don’t like it, tell me – I won’t know unless you do. If there are more songs you’d like to see, let me know (just remember that I need the Christmas tune to be in the public domain for me to legally release it). Either way this has been a ton of fun and I hope you like it.

by

Spellirium – Greenlit!

Categories: Blog, Projects

I received an excited Twitter DM from none other than one Mr. Ryan Henson Creighton of Untold EntertainmentSpellirium has been Greenlit on Steam in the December 4th batch! This is fantastic news. Ryan has been working on Spellirium for over 5 years! I began collaboration with Ryan earlier this year, helping with the crowdfunding campaign and with the Spellirium Minute series on Youtube.

I’ll be doing the Original Soundtrack for the game, so please look forward to hearing folky, bluegrassy music made using banjos and garbage!

by

The Great Martian War

Categories: Projects


I recently worked with Secret Location Inc, here in Toronto (that’s all I’m allowed to say about where they are secretly located) on an infinite runner mobile game for iOS called “The Great Martian War.” It accompanies a History Channel special by the same name.

In this game and film, history meets science fiction when aliens invade during WWI. The film premieres on the History channel December 5th.

I had a great time working with their team, doing sound design for this project. The producer for the Great Martian War game, Kathryn Rawson even came and gave a presentation at the monthly Dames Making Games speaker social (I regularly work with DMG and its founders).

Most of the games I’ve worked on haven’t been shooters or had a war setting, so it was fun to design sounds that were completely different. As much as possible I tried to stay accurate to the sound of weapons and machinery from WWI, while I got to completely create and design the martians’ sounds from scratch. The game is free to play, so go download it!┬áNow!

by

A “Big Zoo Fun” Update…

Categories: Blog

Fans of Thadeus Maximus’ “Jimmy Jimbo: Big Zoo Fun” be warned… since the update to iOS7, Big Zoo Fun is sadly broken! If you’re running the newest mobile software on your Apple device, please be patient. A fix is on the way.

In other news, I’ve been doing some early planning with Thadeus Maximus for our next project together, so stay tuned! More updates to come.

by

Faster than Lucky (FTL-Daft Punk Mashup)

Categories: Compositions

I picked up the FTL soundtrack in the latest Game Music Bundle, and I was listening to it on my way home yesterday. As I was listening to the track “Milky Way,” I started to sing “Get Lucky” along to it and it was kind of loosely working. I’ve never done a mashup before, so it took me a long time to get the parts together sort of the way I wanted. Unfortunately the vocals-only track I found was really poor quality – overall though, I’m generally happy with how this turned out:


Maybe if the muse strikes me I’ll do it again sometime.

1 2 3 4 5